Call for Papers for Electronics & Sustainability: Design for Energy and the Environment

The second annual SEI Symposium, Electronics & Sustainability: Design for Energy and the Environment, is scheduled for March 23-24, 2011 on the campus of the University of Illinois at Urbana-Champaign. The call for papers is available online.

The annual symposium brings together members of industry, academia, government, technical assistance providers, representatives of relevant non-profit organizations, and others to discuss the growing problem of e-waste generation and handling, as well as how to create a more sustainable electronics manufacturing system throughout product lifecycles. See the SEI web site for highlights from last year’s symposium.

Questions can be directed to Aida Sefic Williams, Conference Coordinator.

Every action has an equal and opposite reaction

Note: This post was written by SEI staff, Aida Sefic Williams.

When consumers purchase electronics, they have usually been considering which new gadget to buy for a while. For example, when upgrading phones, consumers may shop at different wireless companies, comparing and contrasting the look, feel, features, and quality of what will soon be their new toy. All of us have been there! I became a Blackberry enthusiast (and that is putting it lightly) about two years ago. I was browsing for new phones that would meet my phone expectations, but that would also have that new pizazz and would almost have that “new phone smell.” After a few months of research, I headed to my wireless company and picked up my new little electronic bundle of joy! I was more excited than words can describe about my new, shiny, red, perfectly wonderful and could-do-no-wrong Blackberry. It was a simple transaction, I hand over my money and sign a renewal contract with the company, and I receive my lovely new gadget! What could be wrong about that?

To answer my own question: conflict materials! In short, conflict materials are earth elements that are necessary for many electronic applications. For example, these materials keep your electronics from overheating, help materials maintain an electronic charge, or make the “vibrate” function of your phone possible. Elizabeth Dias of Time Magazine wrote “First Blood Diamonds, Now Blood Computers?,” explaining why these materials are referred to as “conflict materials.” Unfortunately, the trade of these materials is controlled by militia in the Democratic Republic of Congo (DRC). The money used to purchase the conflict materials has been used to fuel a gruesome war within the DRC, where miners (including women and children) are forced to work long hours under horrible conditions. The miners live in fear, as armed guards watch over them. In addition, the militia is also taxing their workers an exorbitant amount, making their livelihoods continuously dependent on harsh working and living conditions. The powers in charge not only use their power to exploit the workers of DRC, but they also use extreme violence and fear tactics to intimidate workers. Most people living in militia-controlled regions live in fear of their lives, as massacres of entire families as well as brutal rapes are a common practice. Lydia Polgreen and Nicholas Kristof of the New York Times have additionally published articlesCongo’s Riches, Looted by Renegade Troops” and “Death by Gadget,” respectively, to shed light to this problem.

Similar to my previous post titled “Future of electronics after 2012,” I am not only concerned about what the problems are. Instead, I am interested in possible solutions. Jeffrey Davis of Green Lifestyle Magazine published “Conflict Materials in Electronics” where he explains the current problem with conflict materials. Furthermore, he discusses possible solutions. An obvious recommendation many have is for manufacturers to stop purchasing “conflict materials.” This action, however, could result in more violence as the militia would not have their source of income, which would only make for worse living conditions of the miners and workers. Davis offers additional ways we can help the people of the DRC.

Additionally, several organizations’ aim to aid the people of the Congo and are determined to find ways to bring attention to this cause. Two main organizations focusing on the Congo and the “Conflict Material” problem are Enough! Project and Raise Hope for the Congo. In addition, Rachel Cernansky of Planet Green published Conflict Minerals 101: Coltan, the Congo Act, and How You Can Help, offering further information about conflict materials and ways to help the current conflict in the Congo.

While most consumers are unaware of the current “conflict materials” problem, the US government seems to be paying attention. On January 5, 2010, President Obama signed Pub.L. 111-203/HR 4173, also known as Dodd-Frank Wall Street Reform and Consumer Protection Act. The act would require some electronics manufacturers to disclose where they obtained conflict materials in the DRC or an adjoining country. Companies would be required to report this to the Securities Exchange Commission (SEC) and place the information on their website. Furthermore, companies may also need to hire external auditors and provide additional information to the SEC. Baker and McKenszie has published a Client Alert titled “New Reporting and Audit Obligations for High-Tech and Other Manufacturers” on August 16, which details the act, by providing an executive summary, reporting requirements, and practical considerations.

While purchasing electronics for most people within the United States can be done inexpensively, most consumers, including myself, do not think about the negative consequences our actions have. When handing our money to electronics manufacturers and distributors in order to get the newest, coolest phone, our bank account is not the only thing that takes a hit. As a society, we need to be aware of the materials, mining and manufacturing processes that occur in order to bring us the electronics we want.

Exciting new electronic designs

Note: This post was written by SEI staff, Aida Sefic Williams.

As I have been browsing the internet for new e-waste related news, I have found a few news items that have sparked my interest. All of the following are exciting, since they promote the use of less energy and also less electronic waste. This is not an advertisement for a particular organization or company, but of a pat on the back to the designers and engineers who are concerned about sustainability.

1. Universal Laptop Chargers

Two Taiwanese companies have openly stated that they are in favor of universal laptop chargers! The two companies are Asustek and Acer, who place fifth and second, in all worldwide laptop shipments (PC Pro). This is very exciting news, as chargers and other laptop and electronics accessories are large suppliers of electronic waste. According to DigiTimes, manufacturers such as  Quanta Computer, Compal Electronics, Wistron, Pegatron Technology and Inventec also support the move to uniform laptop chargers. I am interested to see this new development, since verbal support does not always materialize in financial support. As someone who lives in a household with three laptops for two people, I would be very happy to see a move to a more efficient use of our resources and cables.

2. Bike-Powered Electronic Devices

Cell phones are ubiquitous in today’s society, and one thing accompanying cell phones are their chargers. There have been several design concepts suggesting various ways to charge cell phones by simply using kinetic energy; these ideas include foot power, cranking, rotating, and more (Green Diary). One concept I have heard about on several occasions have been a bicycle-powered cell phone charger. Most designs I have heard about, however, have been student project designs with little marketing capabilities. But it seems that Nokia has created a bike-powered cell phone charger that is marketed toward developing nations or nations with high bike-riding populations (Inhabitat). As someone who loves to ride her bike to work and also forgets to charge her cell phone frequently, this concept is perfect – and perfectly sustainable! With this new product, you can charge your phone, help the environment, and also prevent your cell phone charger from turning into an energy vampire.

3. Cell Phone Charger Energy Vampire Slayer

vampire_finalAs briefly mentioned above, cell phone chargers have a tendency to be energy vampires. Energy vampires are devices that draw energy while plugged into a wall but not plugged into another device. This means that you cell phone is drawing energy when it is only plugged into the wall and not plugged into your cell phone as well. To combat this problem, AT&T has recently announced their first Zero Draw charger. This new technology turns off the charger once your phone or other electronic device is fully charged. This helps protect the environment and your pocketbook! In addition, this charger also aims to increase its compatibility with various chargers and ports.

I hope that you share my excitement in these new developments. I hope the market will answer in a positive way that will only encourage more sustainable design!

Design for Disposal: The Premature End to Today’s Electronics and other Products

Note: This post was written by SEI staff member, Amy Cade.

Our planet is taking quite a beating. This has never been more evident than today given that, thus far, 4.8 million gallons of oil has spilled into the Gulf of Mexico.

What can we do to help this planet? I’ll go with my strong suit and tackle some problems with design-the first step in the process of consumption. We are constantly designing things to be used briefly then thrown away (consider packaging.) I have addressed this issue before (Greener Electronics Start with Smarter Designs and Designing Wastefulness.)  But I was given a new lease on the topic after hearing a 7-year-old confirm my aggravation.

A couple weeks ago the Sustainable Electronics Initiative set up a booth at an expo called “Naturally Illinois” held by the Institute of Natural Resource Sustainability. Over 1000 students walked through the expo and looked at about 50 exhibits all having to do with modern science conducted at the University of Illinois.

Our booth housed a kid friendly information board displaying electronic waste information. A curious 7-year-old came up to our booth and after we gave a brief explanation of electronic waste and why/how big the problem is, he responded with the question: “Why don’t they just make computers that last 100 years?”

One of the answers to this question is an easy one: planned obsolescence. The reason why this is one of the answers is more complicated.

Planned obsolescence is when a manufacturer consciously designs a product to not last as long as it could so that consumers will purchase more of those products. Razors that indicate they should be changed by a strip that wears away before the actual end of life of the razor is an example of planned obsolescence.

Despite the image painted in my mind after hearing this definition, planned obsolescence was probably not hatched by mustache twirling guys with an evil laugh. Companies need consumers to continuously purchase their products and if their consumers stop buying after one purchase that company will probably not last very long.

But there are ways a business can thrive while being sustainable. In fact, sustainability often helps profits. Not only will consumers trust the quality of the products if they are not designed for obsolescence and therefore keep buying from that company, they will also pass this information to their friends–in this age of the Internet and easy communication, having quality long-lasting products will be noticed. There are also other ways in which companies can keep having the consumers come back for more. Making components or entire products out of materials that can safely decompose will allow consumers to responsibly throw them away and then buy more. (See this article about biodegradable shoes.)

We don’t have to stop at biodegradable materials. I hope designers continue to incorporate things that can be reused, upgraded, easily disassembled, or made from other products. An example of a product that starts to address this concept is Motorola’s phone, “Renew,” which has a casing made of 100% recycled materials.

Have you recently thought of a great invention?  Think about how it can be made with something you are throwing away and what will happen to that product when you are done using it.

30% of use still means there is 70% waste

Note: This post was written by SEI staff, Aida Sefic Williams.

Recently, AppleInsider published a story titled “Nearly 30% of Apple’s first-gen iPhones are still in use – report“. In short, the report mentions several statistics regarding the first generation iPhone. Please keep in mind that the first iPhone was released in June 2007, only to be replaced by the iPhone 3G in July 2008. That means that this phone was marketed (very well, if I remember correctly) for a mere 13 months.  The first generation iPhone sold 6.1 million units, which were  most likely all purchased within those 13 months. After all, why would someone want to buy an old version of a phone, if the newer, cooler, faster, sleeker model is available for a similar price?

The report names several other statistic, but I want to focus on the main statistic here. 30% of first generation iPhones are still being used. This means that 1.83 million first generation iPhones are still in use. And yes, that is a large number. However, 4.27 million is a greater number – this represents the amount of first generation iPhones that are no longer in use. What happened to these phones? Did they break? Did they suffer a fall that rendered them incapable of functioning correctly? I bet this happened only rarely. Instead, Apple came out with a new product. This product was superior to the previous generation of Apple products.  If my memory serves me correctly, since the introduction of the first generation iPhone, the world has also been introduced to two more generations of iPhones, as well as the iTouch and the brand new iPad. (And in related news: Apple Sold 1 million iPads in a month!)

While these new gadgets are a lot of fun, I am concerned about our lasting impact on the environment. The resources and natural capital needed to make these products is expensive, as well as environmentally hazardous. More importantly, the vast disposal and often improper disposal methods increase our need for a more sustainable system. However, Electronics Recyclers International CEO John Shegerian seems to disagree with me. In the article “Why the E-Waste Industry Love the iPad“, he mentions that this the iPad is a good thing.

I wonder if it is possible to allow designers to be creative and create new products, which would add to existing gadgets, instead of creating a desire for increased disposal and consumption of new products? Even if Apple, or any other electronics designer and manufacturer, would introduce a new performance-based, rather than product-based, model for their business and industry. We still have to convince consumers  that a cell phone, computer, or other electronic device can function to its full potential by simply maintaining the equipment, similar to the way you maintain your car, and possibly upgrading to a few new features. This would allow us to use our new gadgets until they actually fail, instead of only lasting as long as we think they are fun. For example, when the seats in your car start to wear down, do you get rid of your car and purchase a new one? Why can’t we have the same model for our electronics?

Apple is obviously concerned about their impact on the environment, as they have published information about the carbon emissions related to their products. By performing such analyses, one only hopes that Apple designers and engineers will be able to make products which will improve their products by leaving a lower environmental footprint. But I do want to encourage Apple and other electronic recyclers to research the life cycle impacts of their products, and consider not only the design of their products, but also the lasting environmental impact their products will leave on the Earth and future generations.

E-Waste Competition Winners Announced

 

Note: This post was written by SEI staff, Aida Sefic Williams.

Winners have been announced in the International E-Waste Competition.  The competition is part of the Sustainable Electronics Initiative (SEI) at the University of Illinois at Urbana-Champaign.

The competition is designed to prompt the industrialized world to dialogue about product designs for environmentally responsible computing and entertainment. The goals of this competition are to learn about ways to re-use electronic waste (E-Waste) for new and productive means, explore new ideas of how to address E-Waste problems, and contribute to the body of knowledge that advances the practice of environmentally responsible product design.

The winners were announced at the Illinois Sustainable Technology Center (ISTC), the coordinating agency for the Sustainable Electronics Initiative.  ISTC is part of the Institute of Natural Resource Sustainability at the University of Illinois.

The videos of the winning entrants were shown as a part of the International E-Waste Video Film Festival. The videos of the winning entries will be shown on the websites of the e-waste competition www.ewaste.illinois.edu, www.istc.illinois.edu, www.sustainelectronics.illinois.edu, as well as SEI’s YouTube Channel.

Entries were judged in two categories: Technical/Geek and Artist/Designer. A total of 33 entries were submitted; 26 were in the Artist/Designer category, and 7 in the Technical/Geek category. Prizes were awarded for the top three projects within each category, along with two honorable mentions in the Artist/Designer category. The first, second, and third place winners will receive $5000, $3000, and $1000 monetary prizes, respectively. In addition, honorable mentions will receive $500. The total amount of money to be given out during the International E-Waste Competition is close to $20,000, which has been made possible through generous contributions by several sponsors, including Dell and Wal-mart.

Technical/Geek Category Winners

First Place

  • Team: Port-e-garden
  • Project name: Port-e-garden
  • School: University of Illinois at Urbana-Champaign
  • Video

Second Place

  • Team: Chaps
  • Project name: BioGrow
  • School: University of Illinois at Urbana-Champaign
  • Video

 

Third Place

  • Team: CSULB Studio Group #1
  • Project name: The Pure Drive Home Automation and Computing System
  • School: California State University, Long Beach CA
  • Video

Artist/Designer Category Winners

First Place

  • Team: revOlve
  • Project name: revOlve
  • School: Rochester Institute of Technology, New York
  • Video

 

Second Place

  • Team: eLiminators
  • Project name: E-volve
  • School: California State University, Long Beach CA
  • Video

Third Place

  • Team: eMotion
  • Project name: eMotion
  • School: California State University, Long Beach CA
  • Video

 

Honorable Mention

  • Team: CSULB ID 2011
  • Project name: The Personalized E-Waste Recycling Bin
  • School: California State University, Long Beach CA

Honorable Mention

  • Team: CSULB ID Team
  • Project name: E-Responsibility
  • School: California State University, Long Beach CA

The competition was started at UIUC in the fall of 2009. In 2010, the competition was expanded to an international base, where students from all over the globe were able to submit their projects and a 2-minute video online. Each project was judged on their project description and video.

The international scope of the competition was evident through students who submitted entries from various states in the US (Illinois, Minnesota, California, New York) and other countries (Cyprus, Canada, Australia, Turkey and South Korea). The jury of the competition included a variety of experts, including

  • Vicky Matranga, Design Program Coordinator of International Housewares Association;
  • Clive Roux, CEO of the Industrial Designers Society of America;
  • Joe Jasinski, Global Senior Industrial Design Manager at Dell, Inc.;
  • Steve Belletire, Design Area Head at Southern Illinois University;
  • Sam Al-Basha, Engineer at the IL Department of Commerce and Economic Opportunity;
  • Chris Newman, Materials and Management Branch of US EPA;
  • Mike Tibbs, Sr. Director of Information Systems Division Compliance at Wal-mart;
  • Roger L. Franz, Engineering Manager at Motorola;
  • and Will Larkin, Director of Vendor Management Office and Star Complex at Wal-mart.

SEI Symposium

Note: This post was written by SEI staff member, Amy Cade.

The 2010 Electronics and Sustainability: Design for Energy and the Environment Symposium held two weeks ago was a great success! Over 20 impressive speakers in the fields of academia, manufacturing, retail, government, and recycling presented their take on electronics and sustainability. We had an impressive turnout, lively conversation, and overall, a great time had by all.

Here are some highlights from the event: Continue reading “SEI Symposium”

Designing Wastefulness

Note: This post was written by SEI staff member, Amy Cade.

In one of my classes at the University of Illinois, each student was assigned to study a modern product in depth and then give a presentation on it a couple weeks later. The overall theme for the presentations was, “Newer is Better!” Whether it was a presentation about LED lights, Blue Ray lasers, Teflon, or electronics, the message was clear, this new technology far exceeds the old so it’s out with the old, in with the new.

I agree that most of these products exceed their earlier generation versions. They usually offer more features, perform better, and they even often use less energy. I am all for better designs, in fact, that is what my 4 years of undergrad in Industrial Design was all about.

I am, however, fearful that these designs encourage wastefulness. Continue reading “Designing Wastefulness”

International E-waste Design Competition Turns Refuse into Resource

Electronic waste, or “E-Waste,” generated by computers, TVs, cameras, printers, and cell phones, is a growing global issue. According to the U.S. EPA, Americans currently own nearly 3 billion electronic products and as new products are purchased, obsolete products are stored or discarded at alarming rates. About two-thirds of the electronic devices removed from service are still in working order. However, only about 15% of this material is recycled while the vast majority is disposed in landfills. The Sustainable Electronics Initiative (SEI), hosted by the Illinois Sustainable Technology Center (ISTC), is pleased to announce the International E-Waste Design Competition, in which participants will explore solutions to this problem at the local level and beyond, by using e-waste components to create appealing and useful products. Continue reading “International E-waste Design Competition Turns Refuse into Resource”